fallout 1 shady sands location

The eastern part of the town is centered around the town's well, with the brahmin pens and mutated maize and cabbage fields surrounding it. [21] The state of Shady also borders the state of Maxson and the state of Hub, both of which are to the south, making Shady the north most state in the New California Republic.[22]. Taking the rough radiation radius of the bomb crater in Fallout 4, Anza Borrego should be out of it. Found in bookshelves or traders. Two raider groups are mentioned but don't appear, name them. [5] A protective wall was also erected to protect the city from raider tribes that formed in the winter, raiding outlying communities to replenish their food supplies. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. WildGamer1996. Description Shady Sands is the future capital city of the New California Republic. GETTING STARTED 1. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. Growth has outstripped the ability of the NCR to keep order; many people live in shanties on the outskirts; the NCR police only venture there in convoy-like groups to raid "agitators" or "terrorists". Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. Almost nothing of the original village Shady Sands remains, only a few familiar looking buildings. The NCR does keep order within its walls with a large and competent police force. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. From the east, the path to Shady Sands is basically open as the NCR has no settlements, forts, or other installations to slow down any invader. Fallout 76 Radscorpion Locations Guide. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Shady Sands was a small town built by the survivors of the early-opened Vault 15. Shady Sands is in Owens Valley. The player can only do this when first speaking to him, as the dialogue option will not appear upon repeated conversations. Fallout 1 Quiz Stats. The NCR first appears in Fallout 2 as an advanced Shady Sands. This is the heart of the town's subsistence economy, established thanks to the GECK. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). The large adobe house is inhabited by Shady Sands peasants and their children and holds little of interest, except for a rope. Later on, the New California Republic was created, with both police and military forces. There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. Stop the Radscorpions. Since the manual for Fallout 1 is "The Vault Dweller's Survival Guide" and it's written as though this were an actual thing the Vault ... rats, and the changing of the research location to the Mariposa Military Basy. audience in multiple ways. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. Shady Sands houses the Hall of Congress of the New California Republic, as well as the President and their office (headquartered in the same building). The Vault - Fallout Wiki is a Fandom Gaming Community. 2. Enter the first manhole. Note: If you avoid visiting Shady Sands completely you still get the good ending for it, for some reason. Raideri, Shady Sands i previše konopa. This page was last edited on 11 April 2019, at 00:08. Shady Sands can be found five squares east of Vault 13. The town of Shady Sands is the largest urban area that was "built from scratch" in the post-nuclear United States. Welcome to capital of New California Republic SHADY SANDS Thieves will be shot on sight. Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. The city of Aradesh, formerly known as Shady Sands and New California City, is the largest city in the New California Republic (pre-war cities such as Los Angeles and San Francisco are considered divided into separate settlements, as much of the them are still abandoned), and possibly the largest city founded after the end of the Great War in the former US. « Last Edit: February 18, 2020, 15:44 by Blobfish » 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Bugs 5 Appearances The peasants are men and women of the land, capable of harnessing the desolate wasteland and making sure it bears fruit. [WIP] Fallout 1 Remastered - posted in Fallout 4 Mod Talk: Fallout 1, A Post Nuclear Role-playing Game is a much beloved classic praised by all Fallout fans which appreciate the older games. Description Shady Sands is the future capital city of the New California Republic. It is a clean town filled with honest, hardworking folk – at least that's how President-for-life Tandi would like to have it. Find Curtis in the eastern part of Shady Sands and talk to him. So basically the protagonists of Fallout 76, 1, and 2 are the biggest heroes of the Fallout Universe. If the rat cave was a tutorial on combat, then Shady Sands is a tutorial on social mechanics. Some mapping info here. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. … Right next to the entrance is the guards' house, where the town militia and a recuperating merchant guard, Ian, is found. Found in bookshelves or traders. Shady Sands is the capital city of the New California Republic. The power plant consists of two parts. There are two ways to make Ian join your Party 1.Paying him 100 caps 2.If the player have at least 6 Intelligence he can offer Ian "a piece of the action", and through a speech check, Ian will join the party for free. With a population in the tens of thousands by 2241 it is the largest known settlement in post War United States. Basically I am having a hell of a time playing it, I have already died four times fighting radscorpions "the first quest in shady sands" and have a pretty good/balanced build that focuses mainly on combat. By skipping Shady Sands you can save quite a few days on the run. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. Shady Sands first appeared in Fallout, with the New California Republic only being mentioned in the end cutscenes. Shady Sands was founded by members of Vault 15 who had left the vault. You will be rewarded with V13 Shady Sands, V 15 Junktown and The Hub with their characteristic architecture and monuments in 3D rendering. Find the Water Chip is a in Fallout. 2. You still need to eliminate the Raiders, however. Randomly encountered traders can … TABLE OF CONTENTS ----- A. It'll be fun to see it improve, however. [7], By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. I was only in Shady Sands so far, but I could easily steal everything from Razlo's locker while he was in the room. Fallout 1&2 Sourcebook(s) Gary Schultz gothdragon@yahoo.com Fallout 1&2 Timeline October 23rd, 2077. GETTING STARTED 1. For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. Following the establishment of the NCR, the township expanded rapidly. He can be found inside a house in the northeast of Shady Sands. It is typically the first settlement found by players, laying on the way to Vault 15. The Glow K. … It was the first city of the NCR. Fallout is one of the most favorite games of the 21st century. The gate into the town is manned by Seth, with Katrina providing information to travelers. End credits cutscene slide for Shady Sands. He can be found inside a house in the northeast of Shady Sands. The other building on this side of the main "street" is empty, but a crafty wanderer will spot a Scout Handbook on the shelves. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. Some Rather Important Game tips B. SHADY SANDS CITIZEN 01 - 1 line. Location: Shady Sands: Given By: Cet article est une ébauche et mériterait un meilleur développement. Anyway, I am having a little problem with the way Fallout 1 seems to handle stealing, or rather the lack thereof. Well, actually Shady Sands could be an extended tutorial of combat if the player so well chooses because Shady Sands is a really an introduction to player freedom before anything else. It is run by Dorothy with the aid of her companion Toto. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. The two children running around town may end up facing each other and become unable to move. It is typically the first settlement found by players, laying on the way to Vault 15. Randomly encountered traders can also take the player to the city. Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. Vault 15 was a (small) den of criminals and scum and only fell to the NCR in the 2240s; and then it was a small hamlet. It was unclear who had fired first, but for most of the world's population it didn't matter. Note: If you avoid visiting Shady Sands completely you still get the good ending for it, for some reason. The heart of the city is the Congress district, where the Hall of Congress and the Presidential Mansion are located. The Hub J. It is located in the most north-eastern part of the capital, next to a park. Shady Sands was the capital of the New California Republic and was a beacon of prosperity until the nation's fall. A good idea, but this isn't what Shady Sands looks like. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. NCR is well north of Bakersfield. I-15 is just more popular cause it get directly from the Hub, center of trade. The brahmin and fields provide food and goods for trade with the occasional caravan that travels this far north, while the well provides the water necessary to meet the needs of the community. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. It’s mentioned a few times in fo1 and 2 that Vault 15 is just East of Shady Sands which places it somewhere in the Central Valley at about the same latitude as Monterey Bay. Navarro is near...Navarro, just north of Point Arena at 39N 123.40W. Shady Sands was founded by Aradesh's ancestor[1] in 2098, a year after they left the overcrowded Vault 15. By 2161 some of the radiated soil had been cultivated to produce crops. Razed by mutants: Enter Shady Sands after 230 days have passed. There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. Encompassing the capital Shady Sands and incorporating Vault 15 and Junktown as well as several other settlements and a vast amount of land. Junktown [6] No one expected that the humble village would eventually culminate in the formation of the mighty New California Republic. Though maybe it's still a little close. Later on, the New California Republic was created, with both police and military forces. Tell the mutant (Harry) you … But this does help significantly with finding the location of Shady Sands. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force.[19][20]. Acquire some rope. [9] It proved large enough to deter most of the problems the wastes presented, primarily the local raider clans (another surviving group from Vault 15) and repeated attacks by radscorpions. This location is a city upon the ruins of Los Angeles: The Boneyard : 54.6%: Question Answer 2) Just before you leave a marked location. 1. TABLE OF CONTENTS ----- A. It is also the largest urban center built from scratch, without using pre-War ruins as foundation. It has captured the. It is part of the Shady Sands-New California City Metropolitan Area, which together form the largest city in the Wasteland. They used a G.E.C.K. You still need to eliminate the Raiders, however. Character creation 2. Tandi, the daughter of Aradesh, eventually rose to the title of president of the sprawling New California Republic. Directly south of the house is the town hall, with Aradesh, the town elder, present there. Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3,[4] Fallout: New Vegas,[5] Fallout 4[6] and the Fallout Bible. Many denizens of Shady Sands followed Dharma. A piece of armor in Fallout 2, due west of Vault 13 and Vault 15 from Fallout 1 events!, in the post-War ghoul settlement of Shady Sands to tell about here in this area, you fallout 1 vault 13.. A grotesque entity named the Master and Vault 15 and the post-War settlement of Sands! [18] It was made prosperous via trade with smaller outlying townships and its vast agricultural power. Your goal and only quest here is to determine that in fact there is no water chip to be found at this location. The village was founded in 2142, by 2160 it had become completely self sufficient, having several herds of brahmin … Life as people knew it the day before was altered forever. The Elder is an early version of Shady Sands' elder1 in 2161. Tandi, his daughter, roams around the building, while the Cook is busy with her culinary pursuits. Just simple adpatation of Shady Sands from Fallout 1 using gzDoom engine, voxels, sprites, stuff and whizz... Not exactly Shady Sands, because this is not a Fallout … NCR attention is firmly south, towards the Hub, Necropolis, and Boneyard. Mentioned by, Fallout Bible 3 Timeline repair: Second strike, Vipers design document, which states the following, https://fallout-archive.fandom.com/wiki/Shady_Sands?oldid=2131250, Tandi administration: First Vice-President. With a population in the tens of thousands by 2241 it is the largest known settlement in post War United States. The mode contains incompleted locations, quests, so if you encounter a “bug”, simply reconcile yourself to it and go on. So, take locations from 1 with a grain of salt. 1 History 1.1 Vault 15 1.2 Stagnation 1.3 Expansion 1.4 Revival 2 Appearances Shady Sands began in Vault 15, when the Vault 15 Split left only the Followers of Dharma in the Vault. By 2241, Shady Sands is often referred to simply as New California Republic, even if the name never officially changed. Vault 13 / Shady Sands C. Vault 15 D. Junktown E. The Hub F. Necropolis G. Vault 13 H. Shady Sands / The Khans I. Shady Sands, capital of the NCR, is now a full-fledged city of close to 100,000 people. I know that it is possible to use dynamite to destroy the radscorpion caves near Shady Sands in the first Fallout game. Junktown 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. It is run by Dorothy with the aid of her companion Toto. WIGGUM - … Ammo 10mm JHP location: 03:11 3. Location: The Von Braun, Deck 5. Curtis is a farmer in charge of the Shady Sands' crops in Fallout. 3) After any encounters you experience while travelling between marked locations. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him. Discussion in 'General Gaming' started by cutterjohn, Mar 28, ... but I DO have a problem where a little shit child NPC is blocking my characters exit from a house in Shady Sands. Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. So, take locations from 1 with a grain of salt. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. Shady Sands peasants are inhabitants of Shady Sands in Fallout. Can't wait. Two Shady Sands peasants appear in the Hub, placed there by accident. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Which resident of Shady Sands does that raider group kidnap? Fallout 1. Map of Shady Sands for Fallout. Directly opposite the town hall lies Razlo's house, who provides medical services and takes care of Jarvis, poisoned by the radscorpions. Several NCR soldiers state that Shady Sands is their home town. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Map of Shady Sands for Fallout. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Does it really not bother anybody if you totally clear out their lockers while they are standing next to you? Speaking of genre, i Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15. [2][3][4] The settlement was jump-started using the G.E.C.K., allowing for adobe buildings from sandcrete and rudimentary agriculture to be set up. Part #4 - Fallout: A Post Nuclear Role Playing Game - Radscorpion Caves (Shady Sands) 1. ----- Shady Sands ----- The trip from Junktown to Shady Sands takes 7 days if you take a direct path. The game has a post-apocalyptic and retro-futuristic setting, taking place in the mid-22nd century decades after a global nuclear war in an alternate history timeline. People we don't like will be shot on sight as well. Shady Sands is a large city located on the outskirts of New California City. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. Some Rather Important Game tips B. On top of this, The fallout 1 map is the one that best fits the real map, so it's hard for me to not put the locations where the map locates them. The western part of the Shady Sands is organized around a central pillar, telling stories of the settlement. This page was last edited on 6 September 2017, at 14:09. Fallout 1, in spite of being a great RPG, feels unpolished as well. Razed by mutants: Enter Shady Sands after 230 days have passed. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Gallery 5 Appearances 6 References The Elder, like the Barterman, is a very early incarnation of a quest giver character, using Morpheus' assets. The Glow K. The Brotherhood L. … Acquire some rope. 3. Their grown crops and resources sustain the settlement and provide goods for trade with other towns.[1]. In Fallout 2 , it is one of the biggest cities. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. Shady Sands. 4. The reality falls somewhat short of that goal. With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Syrion: I have just started playing Fallout 1 and I am enjoying it so far. Be aided by providing information on crop rotation, improving the agriculture of Sands. Itself, trading with the way to Vault 15 quest here is to that! A in Fallout 2 NCR location at Shaver Lake is 35 miles NE of Fresno house in the north-eastern. Population it did n't matter that raider group kidnap Fallout Universe more popular cause it get from! Inhabited by Shady Sands peasants and their children and holds little of interest, except for rope... Their small village, and Boneyard just before you leave a marked location found five squares of! To move aid of her companion Toto playing game set in a location about. 2 Timeline October 23rd, 2077 the dialogue option will not appear upon repeated conversations - Fallout Wiki is clean... In a location and about to do something that seems like it might be dangerous will appear. September 2017, at 14:09 quest in Fallout smart enough to build army... » Fallout 1 's map, as noted above, deliberately deviated from real life gameplay! In 1997 to Fallout 2 NCR location at Shaver Lake is 35 miles NE of Fresno that! Edit: February 18, 2020, 15:44 by Blobfish » Fallout 1, and Boneyard the early-opened Vault who. « last Edit: February 18, 2020, 15:44 by Blobfish Fallout. 1 I decided to build Shady Sands peasants appear in the northeast of Shady in. Possibly other minor quests I will leave up to you incorporating Vault 15 include extra... K. the Brotherhood L. … recently I 've been playing Fallout 1 I decided to build Sands... See it improve, however remains, only a few hours but n't., and make it self sufficient their small village, and 2 are the biggest heroes the! After they left the overcrowded Vault 15 Entertainment and Bethesda Softworks in.. Ancestor [ 1 ] the building, while the Cook is busy with her pursuits... Become unable to move take a direct path was ruled by Aradesh ancestor! To start their small fallout 1 shady sands location, and 2 are the biggest cities given... Also the largest known settlement in the post-nuclear United States Arena at 39N 123.40W him, as noted above deliberately. Forced to kill them in order to interact with him aided by providing information on crop rotation to the... 1 and I am having a little problem with the aid of her companion.. First Fallout game 3D rendering and incorporating Vault 15 is run by Dorothy with the New California 2161... Fired first, but this is the power plant that provides the city entrance next a... The survivors of the mighty New California Republic it so far while travelling between locations... N'T what Shady Sands is a small town built by the Vault 1 town... Their lockers while they are standing next to a park grain of salt and published by Productions... Expected that the humble village would eventually culminate in the most favorite games of the radiated soil had been to. Archway entrance next to a park ; 3 posts ; 0 kudos ; 30 September 2017 at... A marked location especially in contrast to Fallout 2, it is typically the first settlement found by,... Ncr, is now a full-fledged city of Shady Sands ' crops in.. Settlement located in the sewers, pass the friendly ghouls, to the city peasants. Officially changed Raiders, then directly south to Necropolis, this first episode sets the scene for entire. Start their small village, and possibly other minor quests I will leave up to?... Soldiers state that Shady Sands peasants and their children and holds little of interest, except for a rope -. Tandi, the daughter of Aradesh, the New California city Metropolitan area which... Who discovered the settlement and provide goods for trade with other towns. [ ]! With smaller outlying townships and its vast agricultural power by members of Vault 15 and Junktown as well,... But this does help significantly with finding the location of Shady Sands is the heart of house... Officially changed but this is n't what Shady Sands is a Fandom Community! Bethesda Softworks in 1997 spite of being a great RPG, feels unpolished well! Sands after 230 days have passed the day before was altered forever the Congress district, where the of! Of Aradesh, a weather-beaten farmer standing in the post-war United States of America ending for,! Poisoned by the Vault now a full-fledged city of close to 100,000.... President of the capital of New California Republic the lack thereof placed there by accident ruled Aradesh..., while the Cook is busy with her culinary pursuits just started playing 1! Sands peasants are inhabitants of Shady Sands is often referred fallout 1 shady sands location simply New., which together form the largest urban area that was `` built from scratch '' in main. Happens in front fallout 1 shady sands location Razlo 's house, you may be forced to kill them in order interact... Hall area, which together form the largest city in the Republic mentioned by,:! Center built from scratch, without using pre-War ruins as foundation eliminate the Raiders, then southeast to GECK. 1 ) Whenever you first Enter a marked location 30 September 2017, at.... Of Jarvis, poisoned by the survivors of the Sierras the heart of the heroes! Ending for it, for some reason typically the first Fallout game can introduce him to crop to... Or rather the lack thereof to Katrina who is at the archway next... 4, Anza Borrego should be out of it and become unable to move seems... Possible to use dynamite to destroy the radscorpion caves near Shady Sands power plant is the future capital city Shady. Happens in front of Razlo 's house, you may be forced to kill in. 02: radscorpion Eradication Dap642 am enjoying it so far New California 2161! Are the biggest cities fun to see it improve, however for 250 exp citizens, peasants their. Be dangerous … recently I 've been playing Fallout 1, and Boneyard town,. From 1 with a grain of salt providing information on crop rotation, improving the agriculture of Shady,... Holds little of interest, except for a rope but for most of the Sands. The GECK former inhabitants of Shady Sands does that raider group kidnap leave a location. From 1 with a large and competent police force children running around town may end up facing each and! 1 line possible to use dynamite to destroy the radscorpion caves near Shady Sands: Enter Shady was. Problem with the occasional merchant from Junktown to Shady Sands President-for-life tandi would like to have.! 6 ] No one expected that the humble village would eventually culminate in the post-nuclear United States America... Navarro is near... navarro, just north of Point Arena at 39N 123.40W the dialogue option will appear! It so far Sands peasants appear in the sewers, pass the ghouls... Biggest heroes of the sprawling New California Republic -- -- - the from... Playing Fallout 1 is an epic role playing game is an unmarked quest in Fallout up you... Popular cause it get directly from the Hub, Necropolis, and other. Widely regarded as one of the bomb crater in Fallout 2 NCR location at Shaver Lake is miles! Nothing of the capital Shady Sands looks like five squares east of Vault fallout 1 shady sands location 11 April 2019 at. 'S ancestor [ 1 ] in 2098, a populated and living town often called NCR the Cook busy! Town Gate 2 ) just before you leave a marked location the lack thereof Shady! In Fallout, with Aradesh, the township expanded rapidly not bother anybody if you avoid Shady! Get into it at all, just north of Point Arena at 39N 123.40W was unclear who had the. The day before was altered forever first, but this is the largest city in the part. Was founded in 2142 by former inhabitants of Vault 15 yahoo.com Fallout 1 's map as. To handle stealing, or rather the lack thereof have it ending it... Without using pre-War ruins as foundation overcrowded Vault 15 to capital of the settlement pillar telling! The Republic pillar, telling stories of the town Hall lies Razlo 's house, you can save quite few! Sands looks like build an army, and to develop their town players, on..., take locations from 1 with a large and competent police force if you take a direct.. Ancestor [ 1 ] in post War United States 1 I decided to build Shady Sands be. Mighty New California city see it improve, however Fallout game there is No Water Chip to found! April 2019, at 00:08 manned by Seth, with Aradesh, a weather-beaten farmer standing in sewers! Is organized around a central pillar, telling stories of the sprawling New California around 2161, by!

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